I wanted this domain to be http://cliquestories.blogspot.com but they beat me to it!!!! So i left a comment, i love their CLIQUE stories, maybe theyll love mine?
#a1 *AUDIO* *IMAGE* *LINK* *NM* *VIDEO* 4GET MARARTHON 8FTB AGM Aleph One BS Campaign Celebrities CLIQUE CLIQUE NOTES Co-Op Community Commentary Crude Drawings Declassified Documents ESB Fanfic Fat Sam Flame War Forbidden HFS Hotmodal House of Luck HR INFINITYS I WAS TOO LAZY TO PUT THIS IN A CATEGORY Jokes JUICE JUICEcast JUICEMAN LEET KREW Lists loch Logs Lua meta (meta is the best word ever) Misc. Categories Mnet Music News nits ONE WAY OSH PARADIGM SHIFT People Periodical Pfhorums Policy POTM qoou Serious SERVE MEAT Simplici7y Sites Spirit of the Age Stats Stories The Essentials Theory The Prisoner Typography VISUAL MODE Warhampster Where the Twist Flops अ
August 29, 2008
August 23, 2008
I’ve patched together a combination of Perl (to process the -misc.txt files from the collected Mariusnet data) and XSLT (to format the resulting XML into HTML) that gives a list of all hosts since February 2008, sorted by the total number of games they’ve hosted. Each host then has a table containing each map he’s used and the number of times he’s used it. This table is sorted by the latter number. The data ends on the last month published (for example, as of today, the data goes all the way through July but lacks anything from August). This is not an automated process (yet). Assume it will be updated within 24 hours of each monthly Mnet Stats release.
I hope this information comes in handy to those who don’t know anything about a given host; the goal here is to find good hosts who use maps you like. The XSLT page is here for users of most modern browsers, while a slightly-more-static index exists if your browser does not support XSLT natively.
August 21, 2008
It’s a place where this makes sense:
18:41 < @Wrkncacnter> ONE FAILURE
18:41 < +jon_irons> dark rooms: are hux a bad CLIQUE habit
18:41 < @RyokoTK> CLIQUE: are hux a bad dark room habit?
18:41 < @RyokoTK> (heh heh heh)
18:41 < ahuxley> dead end dark room would be bad
18:41 < @treellama> olmec
August 20, 2008
(07:49:17 PM) Wrkncacnter77: ONE WAY
(07:50:01 PM) melancholiatk: wtf?
I am sorry, everyone.
August 19, 2008
August 17, 2008
By now, everyone knows about the CLIQUE. Basically, it started as a group of people that liked to play Marathon. Because they weren’t completely satisfied with what they had, they started making new things and contributing to the community. Whether it was new maps, new game types, new scenarios, or whatever, they took it upon themselves to do whatever they could to make Marathon more fun to them. But now, several years have passed since the CLIQUE formed. So here’s my question, why has no new group surfaced?
There is no longer a bunch of new content being created for alephone, and that can’t be blamed on the lack of people playing the game. If we compare how many new files per month are now posted to Simplici7y, to how many were posted on Fileball per month a couple years ago, it has gone way down. But, the metastalker stats show that the number of games played per month is still going strong. So, where is the new content? Sure, we’ve had a few new things lately, Lua visual mode, some new maps by Ryoko, new gametypes, but those were all done by CLIQUE. Out of all the people playing on the metaserver today, why hasn’t a group of the less annoying people gotten together and started creating their own stuff? That is exactly how the CLIQUE formed in the first place. None of us knew each other before joining the AIM room to play games, and we formed a group because so many other people in the AIM room were annoying, or didn’t stick around very long. The metaserver today has the same problems the old AIM room had, and a minority of competent people still play games, so the situation seems exactly the same.
The major motivation for creating content is that you get to play maps, game types or whatever that you created yourself. Sick of the same old maps? Bad maps? Create your own! When I started playing alephone online, infinity stock maps were hosted more than anything else. They were really not very good, so better maps were created. What is so different now? Looking at the list of people that host the most these days, almost none of them make maps. This seems very strange to me.
Irons and I had a discussion about this a few days ago, and we threw out some ideas as to why this might be. Is it possible that there are enough good maps available these days, that we just don’t need any more? There are probably 5 or so high quality map packs out there that didn’t exist when I started playing. But it is just my opinion that these maps are good. It seems like a person just joining the community might have their own opinions about what is good, and then why wouldn’t they want to create their own maps to go along with that? The opinions of CLIQUE, as influential as they are, might suffocate newcomers’ desire to be creative, or maybe it’s just that the members of the CLIQUE are still active enough that no new people need to start making content. This may be true; Ryoko has been updating his Paradise Lost pack with new maps lately, and I released a few Lua game types. Even so, let’s face it: everyone likes to play his own stuff. Back when Irons was mapping, he’d host his own levels all the time. When Red Spectrum still needed playtesting and was not yet as widely-revered, Ryoko hosted it all the time. Mappers have always liked to show off their efforts, and that just doesn’t seem to be the case anymore.
Maybe there is a new group of people making content that I’m not aware of. I consider $lave to be sort of a “new generation” player that is making good stuff, but it seems like there should be more “new generation” players by now. Again, the presence of the CLIQUE might have affected events, $lave feeling that he is overshadowed by or on the periphery of the CLIQUE, and so he sees no point in breaking away from the established order. There’s a certain awareness in the Marathon community now that wasn’t yet established in the AIM chatroom days: Pfhorums and metaserver did not catch on until after the seeds of CLIQUE had been sown. Ryoko, Irons, Treellama, and I had no sense of the orders that already were in place, or we ignored it altogether, jumping on Pfhorums instead of taking the old route of community through the Story Board.
Among the other things Irons and I discussed, one of the strongest points was that a new forum (and community) launched at the same time that CLIQUE was in its infancy. We wondered if a similar event might allow a new group space to grow on their own board. Again, there is a counter-example, INFINITYS. On the surface, INFINITYS looks like a breakaway community that wishes to redefine some segment of Marathon. Several things are preventing anyone taking INFINITYS seriously (not the least of which is the higher-quality service provided by F.B.O. and Pfhorums), but one must remember that the creator of INFINITYS was banned from another community, unlike Appleswitch and the CLIQUE.
I know this blog doesn’t provide much opportunity for discussion, but I would really like to hear some thoughts on why this might be. If that doesn’t happen, I at least got to rant for a while.
August 15, 2008
August 13, 2008
Nearly two years ago, Appleswitch bequeathed the power of administration upon Ryoko. What did Bobwithkeycard think? Cue shitstorm. I was fiddling around on this site earlier and I realized that Ryoko actually does a smooth job; so smooth that I didn’t think about it, and indeed, Ryoko’s admin powers seemed to me like unto a myth rather than a reality. (Kind of like CLIQUE.) What is the thought of our fair populace?
August 12, 2008
Before the #alephone IRC channel became as “popular” as it is today, and before a metaserver existed to allow people to play games easily, there was the Aleph One chat room on the AOL Instant Messenger servers. These were interesting times, when Ryoko was just beginning to test Red Spectrum publicly, when I was wreaking havoc with AORPG, and when W’rkncacnter was being the best keyboarder on earth. Then we got the meatserver and the chat room suddenly became locked.
Thanks to Appleswitch, I now have in my possession chat logs from that period of time, intermittent conversations from April 29 to October 12 2005. I’ve converted them to slightly more readable HTML and split the giant text file into daily digests. You can read the HTML here, and if you’re hard-core, you can pick up the text file here (~764kb, BZipped).