September 5, 2008

CLIQUE Covers

We think someone has been writing books about us and disguising the main characters as girls. We do not take kindly to this. Here is the evidence of the intentional similarities to actual persons, living or dead.

Us, obviously.

This is about the feud between hux and me.

Slave.

This is about the cliquestories site, who stole what should have been the domain for our own CLIQUE stories.


ESB takes Pfhorums offline roughly once a month.

Dialing L!

Maybe the story here contains Patrick, who seems to understand the bad man behind blue eyes.

One word: Stomped.

I’m thinking “meatserver” here.

olmec: CLIQUE, ESB, Flame War, Forbidden, INFINITYS, People, Serious, Stories, meta (meta is the best word ever) + tapped to you by irons @ 12:52 am

September 4, 2008

Headlong

olmec: *IMAGE*, *LINK*, *NM*, CLIQUE, Crude Drawings, Hotmodal, Serious, qoou + tapped to you by irons @ 12:26 am

September 2, 2008

A Letter Never Sent

olmec: *IMAGE*, *NM*, Declassified Documents + tapped to you by irons @ 9:20 pm

IRC Steats for AUGUSTUS

This month.
Overall.

olmec: #a1, Periodical, Stats + tapped to you by irons @ 9:17 pm

September 1, 2008

Mariusnet Stats

Boretower2’s monthly updates are now completely automated. As always, you can get the log files or just check out the summary.

Thanks to Irons, we now have hosting statistics available for each individual host. You can take a look here.

olmec: Mnet, Stats, meta (meta is the best word ever) + tapped to you by wrkncacnter @ 1:35 am

A Slow Month

There weren’t many great posts this month, but I think 1280 shotgun shells speaks for itself. Plus The Man took the netgames support more than 8 players posts seriously, so we have a winner.

One of those maps is based on an expanded and revised version of Acme Station, so yep, they’re pretty big. I thought AO got rid of the eight-player limitation though, not that I’ve been able to gather a game with that many players yet.

In the two- and three-player games I’ve played no one’s come close to monopolising the ammo, but with more players there’d be a much larger danger of that. Granted, 1280 shotgun shells is overkill, but I’d still want around 240 to be placed on the map, and there really aren’t enough item slots to place them all from the beginning.

I’m plenty effective with other weapons as well, but the WSTE-M is easily the most effective short-range weapon in the game, and not bad at medium range either.

Fixing this shouldn’t be a particularly high priority (actually there are other bugs I’ve found that are more annoying, which I may make a thread for soon) but I would like to see it done at some point.

olmec: POTM + tapped to you by wrkncacnter @ 1:23 am
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