In this crummy video, you might or might not be able to see the little selector box that goes around the selected texture. I didn’t feel like doing a voice recording this time, but you should be able to see what’s happening: Trigger 1 = apply texture + light + transfer mode; Trigger 2 = copy texture + light + transfer mode. Previous/next weapon = cycle through lights. I don’t have this mode complete (I need to ask Wolfy some things) but it’s already amazing, if I do say so myself! Once again, look at the title link if you want the mp4.
I’ve completed the initial design for VM/Lua’s movement commands. As you’ll see in this video, they will be handy for getting around maps without completing them in a linear fashion (very important if you value your time). Sorry in advance if you can’t play flash movies :C but I think you can download from the title link as an mp4 and play that.
I mention a “co-op Lua map” or something during the video; by this, I actually meant to say that you could be running the VM script in a co-op setting, so you can texture with some friends.
With the notion of a Visual Mode done in Aleph One itself (via Lua script) has come some confusion. While both Treellama and I throw control scheme ideas out there every now and then, I have never written them down. Until now! I’ve tried to come up with logical and comfortable controls for using a visual mode inside Aleph One. I’ve linked to the temporary location of these ideas in the title.
Loyal readers (especially experienced mappers), give me feedback so I can see what I’m missing or what won’t work for you. With some luck and help, VM/Lua will be as intuitive as possible.