Definitely not a Pfhorums stimulator. This morning I finished playing Pfhorums.nits, pictured below:
Its most remarkable feature is its realism. Finish off a major conflict and then an angry Dugit appears, sputtering something incoherent and draining away the last of your stamina. Get cornered by Slave and tl and they’ll knock you out inside of a few turns.
There’s been musing about expansions already — I myselfs were surprised to find that there weren’t any dungeons in this installment. Hopefully there’ll be even more NitsLoch to look forward to in the future.
Now that MARARTHON has officially taken its own life, there are a few things I’d like to get off my chest. I mean, they’ve bothered me for something like a year. That’s a long time if you think about it. (Also, I have the gift of Bourbon, so truth is coming more naturally to me at the moment.)
So, back in the day, when I was still running ITO as a Marathon site, we had the House of Luck Companion. It was a blog in which Wrk, Ryoko, and I wrote; Wrk and I covered JUICE stuff, while Ryoko handled most of the mapping articles. I deleted HOLC when I loched, but… Google Reader caches feeds; just found out! So I took the entire library of HOLC articles (nearly a hundred) and converted it as best I could into basic HTML. I might end up using a stylesheet on this page, but for now it’s pretty damn raw. There are many images missing and not all the words are still there. We were some pretty serious motherfuckers.
W’rk and I wanted it to be an anonymous collective of mapmaking; a loch combination of Forge House, JUICE, and Bauhaus. We wanted throngs of people “in on the joke” of JUICEMAN to use his surprisingly mysterious identity as a way to set ourselves free of inhibition. We wanted to create the most revoltingly fun and silly map pack that had ever existed. We wanted to make more than two levels. We wanted all this, and we were too late.