Now that MARARTHON has officially taken its own life, there are a few things I’d like to get off my chest. I mean, they’ve bothered me for something like a year. That’s a long time if you think about it. (Also, I have the gift of Bourbon, so truth is coming more naturally to me at the moment.)
#a1 *AUDIO* *IMAGE* *LINK* *NM* *VIDEO* 4GET MARARTHON 8FTB AGM Aleph One Campaign Celebrities CLIQUE CLIQUE NOTES Co-Op Community Commentary Crude Drawings Declassified Documents ESB Fanfic Fat Sam Flame War Forbidden HFS Hotmodal House of Luck HR INFINITYS I WAS TOO LAZY TO PUT THIS IN A CATEGORY Jokes JUICE JUICEcast JUICEMAN LEET KREW Lists loch Logs Lua meta (meta is the best word ever) Misc. Categories Mnet Music News no ONE WAY OSH PARADIGM SHIFT People Periodical Pfhorums Policy POTM qoou Serious Simplici7y Sites Spirit of the Age Stats Stories The Essentials Theory The Prisoner Typography VISUAL MODE Warhampster Where the Twist Flops
February 21, 2009
January 16, 2009
November 6, 2008
100% CLIQUE
For those who wanted to know what CLIQUE is: just watch and listen as Ray drops some beats on a dancing Bridget and a number of hot sisters.
August 10, 2008
The House of Luck Companion
So, back in the day, when I was still running ITO as a Marathon site, we had the House of Luck Companion. It was a blog in which Wrk, Ryoko, and I wrote; Wrk and I covered JUICE stuff, while Ryoko handled most of the mapping articles. I deleted HOLC when I loched, but… Google Reader caches feeds; just found out! So I took the entire library of HOLC articles (nearly a hundred) and converted it as best I could into basic HTML. I might end up using a stylesheet on this page, but for now it’s pretty damn raw. There are many images missing and not all the words are still there. We were some pretty serious motherfuckers.
June 6, 2008
JUICEhaus
W’rk and I wanted it to be an anonymous collective of mapmaking; a loch combination of Forge House, JUICE, and Bauhaus. We wanted throngs of people “in on the joke” of JUICEMAN to use his surprisingly mysterious identity as a way to set ourselves free of inhibition. We wanted to create the most revoltingly fun and silly map pack that had ever existed. We wanted to make more than two levels. We wanted all this, and we were too late.
Will the tide ever change?

